Initial Testing

I’ve begun to work on the functionality of the game in Unity, beginning with basic movement and a follow-cam. As of now, the player moves around in an environment of placeholders that can be used for testing.

My attempt at creating a fade transition

This screenshot from Unity shows the placeholders for the different spaces the player can inhabit, as well as a doorway between spaces (yellow box). This will trigger a fade-to-black transition as the player enters or exits the space